![]() ![]() You've got nothing to lose by getting a copy of Blender. All my models which come in vector format have been unfolded using the Flattery plugin and were textured in CorelDRAW (all blasters, Landram, Power Sled, Crichton, Hangar bay).The fact that Blender is free software is particularly appealing to those of us who would rather spend our money on some more fiberglass resin or on the materials to make a new mold because the last one that we made cracked. ![]() svg format which means very small file sizes. The major advantage is that the unfold is exported in. It is best suitable for surfaces with plain colours. One disadvantage of the Flattery plugin is that textures are not exported. The size of the parts depends on either the size of the monitor (if you are making a screengrab) or the max possible size of the bitmap export. The parts are not in the same scale when you unfold a model section by section. The unfold tool export is not consistent. It also allows you to export the faces in their original size. svg format which can be imported in CorelDRAW for further processing. I'm using the Flattery plugin because it allows you to export the unfolded result to. There are two unfold tools, the unfold tool by Jim Foltz and the Flattery plugin. The available unfold plugins for SketchUp give you full control of the unfold because you treat every face manually. ![]() An extensive amount of post-processing is required to make the unfold look good and buildable. Sometimes the result consists of a zillion triangles scattered all over the place which have to be rejoined to make sense. Pepakura does the job automatically but can't "think", meaning that the faces are unfolded to make them fit on the pages only. 3ds format and then use the "import" function of SketchUp to load it. When you work with Blender you have to export the model to. SketchUp is my main 3d application and I know it very well. ![]()
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